As the Economist Magazine noted in 2004, the video game industry has surpassed and continues to generate more revenue than Hollywood and the film industry. This shift in cultural lifestyle and entertainment has created an arena and demand for video games not played merely for leisure. Educational, informational, and instructional video games, also called Serious Games, have emerged as tools for the public to understand and learn about important social, political and environmental issues.
GAS ZAPPERS will be the first game of its kind to approach climate change from a video game format available to the general public. Similar games have been very successful in addressing controversial and sensitive subjects such as McDonald’s Video Game, A Force More Powerful, and the UN World Food Program’s Food Force. These Serious Games illustrate the importance of a “new” language which video games are able to communicate on a international level.
As America and Australia remain the two developed countries who have not signed the Kyoto Protocol, which outlines significant measures addressing climate change, it becomes apparent that there is disagreement, debate and different analyses of raising global temperatures. GAS ZAPPERS will provide original artwork, information and virtual representations of the possible consequence of human activity in direct relation to the known causes of climate change and hope to inform the public to simple solutions which will promote human sustainability.
GAS ZAPPERS will have different stages, or levels, addressing the various components of climate change. Each stage will embody a specific environmental identity addressing the causes, problems and possible solutions to the various scientifically proven contributors to elevated global temperatures.